Menu
It includes:
bunnyhop (Hold down your jump key)
fast awp switch ( press RIGHTARROW to disable AWP FAST SWITCH,or press LEFTARROW to enable. )
silent run (Hold down 'N')
And some more i dont know
Just copy this script into a new .cfg file called e.g. allinone.cfg
alias +xawp '+attack;wait'
alias -xawp '-attack;wait;slot3;wait;lastinv'
alias +toggleOn 'bind mouse1 +xawp'
alias -toggleOn 'echo ON* ON* ON* ON*'
alias +toggleOff 'bind mouse1 +attack'
alias -toggleOff 'echo OFF* OFF* OFF* OFF*'
bind 'rightarrow' '+toggleOff'
bind 'leftarrow' '+toggleOn'
alias +plant_c4 'weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!'
alias -plant_c4 '-attack; -duck; lastinv'
bind 'alt' '+plant_c4'
alias +warnhe 'warnteam; weapon_hegrenade; wait; wait; +attack' alias -warnhe '-attack'
alias warnteam 'say_team BACAM BOMBU,PAZITE!'
bind 'f' '+warnhe'
alias +knifekill '+attack; wait; -attack; wait; +attack2'
alias -knifekill '-attack1; wait; -attack2; slot10'
bind 'x' '+knifekill'
alias +coloratk '+attack; adjust_crosshair'
alias -coloratk '-attack'
bind 'MOUSE1' '+coloratk'alias black 'con_color 0+0+0'
alias darkergrey 'con_color 51+51+51'
alias darkgrey 'con_color 66+66+66'
alias lightergrey 'con_color 90+90+90'
alias evenlightergrey 'con_color 150+150+150'
alias lightiergrey 'con_color 190+190+190'
alias lightestgrey 'con_color 220+220+220'
alias white 'con_color 255+255+255'
alias red 'con_color 255+51+51'
alias darkred 'con_color 204+0+0'
alias lightred 'con_color 255+0+0'
alias green 'con_color 0+204+51'
alias darkgreen 'con_color 0+102+0'
alias lightgreen 'con_color 0+255+0'
alias blue 'con_color 0+102+102'
alias darkblue 'con_color 0+0+153'
alias lightblue 'con_color 0+0+255'
alias purple 'con_color 204+0+153'
alias darkpurple 'con_color 204+0+255'
alias lightpurple 'con_color 255+0+255'
alias brown 'con_color 153+153+102'
alias yellow 'con_color 255+255+0'
alias orange 'con_color 255+102+51'
alias pink 'con_color 255+0+204'
alias darkpink 'con_color 204+102+153'
alias color 'cl1'
alias cl1 'black; alias color cl2'
alias cl2 'darkergrey; alias color cl3'
alias cl3 'darkgrey; alias color cl4'
alias cl4 'lightergrey; alias color cl5'
alias cl5 'evenlightergrey; alias color cl6'
alias cl6 'lightiergrey; alias color cl7'
alias cl7 'lightestgrey; alias color cl8'
alias cl8 'white;alias color cl9'
alias cl9 'red;alias color cl10'
alias cl10 'darkred;alias color cl11'
alias cl11 'lightred;alias color cl12'
alias cl12 'green;alias color cl13'
alias cl13 'darkgreen;alias color cl14'
alias cl14 'lightgreen;alias color cl15'
alias cl15 'blue;alias color cl16'
alias cl16 'darkblue;alias color cl17'
alias cl17 'lightblue;alias color cl18'
alias cl18 'purple;alias color cl19'
alias cl19 'darkpurple;alias color cl20'
alias cl20 'lightpurple;alias color cl21'
alias cl21 'brown;alias color cl22'
alias cl22 'yellow;alias color cl23'
alias cl23 'orange;alias color cl24'
alias cl24 'pink;alias color cl25'
alias cl25 'darkpink;alias color cl1'
Bind 'f5' 'color'
developer 0
r_mmx 1
ex_interp 0.01
rate 25000
cl_updaterate 101
cl_cmdrate 101
max_smokepuffs 0
max_shells 0
alias is_reloading 'weapon_knife; wait; wait; lastinv'
alias +reload_fake '+reload'
alias -reload_fake ' -reload; is_reloading'
bind 'n' '+reload_fake'
alias +duck_run.fP3 'alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3'
alias -duck_run.fP3 'alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00'
alias duck_run.fP3 'dr_cycle.fP3; wait; rebuy'
alias dr_cycle.fP3 'dr_loop.fP3.00'
alias dr_loop.fP3.00 '+duck; alias dr_cycle.fP3 dr_loop.fP3.01'
alias dr_loop.fP3.01 '-duck; alias dr_cycle.fP3 dr_loop.fP3.02'
alias dr_loop.fP3.02 '+duck; alias dr_cycle.fP3 dr_loop.fP3.03'
alias dr_loop.fP3.03 'alias dr_cycle.fP3 dr_loop.fP3.04'
alias dr_loop.fP3.04 'alias dr_cycle.fP3 dr_loop.fP3.05'
alias dr_loop.fP3.05 'alias dr_cycle.fP3 dr_loop.fP3.06'
alias dr_loop.fP3.06 'alias dr_cycle.fP3 dr_loop.fP3.07'
alias dr_loop.fP3.07 'alias dr_cycle.fP3 dr_loop.fP3.08'
alias dr_loop.fP3.08 'alias dr_cycle.fP3 dr_loop.fP3.09'
alias dr_loop.fP3.09 'alias dr_cycle.fP3 dr_loop.fP3.10'
alias dr_loop.fP3.10 'alias dr_cycle.fP3 dr_loop.fP3.11'
alias dr_loop.fP3.11 'alias dr_cycle.fP3 dr_loop.fP3.12'
alias dr_loop.fP3.12 'alias dr_cycle.fP3 dr_loop.fP3.13'
alias dr_loop.fP3.13 'alias dr_cycle.fP3 dr_loop.fP3.14'
alias dr_loop.fP3.14 'alias dr_cycle.fP3 dr_loop.fP3.15'
alias dr_loop.fP3.15 '-duck; alias dr_cycle.fP3 dr_loop.fP3.16'
alias dr_loop.fP3.16 'alias dr_cycle.fP3 dr_loop.fP3.17'
alias dr_loop.fP3.17 'alias dr_cycle.fP3 dr_loop.fP3.18'
alias dr_loop.fP3.18 'alias dr_cycle.fP3 dr_loop.fP3.19'
alias dr_loop.fP3.19 'alias dr_cycle.fP3 dr_loop.fP3.20'
alias dr_loop.fP3.20 'alias dr_cycle.fP3 dr_loop.fP3.21'
alias dr_loop.fP3.21 'alias dr_cycle.fP3 dr_loop.fP3.22'
alias dr_loop.fP3.22 'alias dr_cycle.fP3 dr_loop.fP3.23'
alias dr_loop.fP3.23 'alias dr_cycle.fP3 dr_loop.fP3.24'
alias dr_loop.fP3.24 'alias dr_cycle.fP3 dr_loop.fP3.25'
alias dr_loop.fP3.25 'alias dr_cycle.fP3 dr_loop.fP3.26'
alias dr_loop.fP3.26 'alias dr_cycle.fP3 dr_loop.fP3.27'
alias dr_loop.fP3.27 'alias dr_cycle.fP3 dr_loop.fP3.28'
alias dr_loop.fP3.28 'alias dr_cycle.fP3 dr_loop.fP3.29'
alias dr_loop.fP3.29 'alias dr_cycle.fP3 dr_loop.fP3.30'
alias dr_loop.fP3.30 'alias dr_cycle.fP3 dr_loop.fP3.00'
bind 'n' '+duck_run.fP3'
alias #w 'wait'
alias #eq '+duck;#w;-duck'
alias +#eqj '+jump'
alias -#eqj '-jump'
alias +#eqbunnyx '+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj'
alias -#eqbunnyx '-#eqj;#w;#eq;#w;-#eqj'
bind mwheelup '+#eqbunnyx'
//alias balarina
'+attack;
wait;
-attack;
wait;wait;wait;wait;
+reload;
wait;wait;wait;
slot5;
wait;wait;wait;
+jump;
wait;
-jump;
wait;
-jump;
wait;wait;wait;
slot3;
wait;wait;wait;wait;
slot2;
wait;wait;wait;wait;
slot1;
-reload;
wait;
-reload;
wait;
-reload'
bind 'k'+balarina'
cl_crosshair_color '0 0 0'
cl_crosshair_translucent '0'
alias '+str' '+attack; cl_crosshair_color 250'
alias '-str' '-attack; cl_crosshair_color 250'
bind 'mouse1' '+str'
alias +matrixslow1 'fps_max 0'
alias -matrixslow1 'fps_max 999; -speed;'
bind 'e' '+matrixslow1'
alias strafe_toggle_on 'bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0'
alias strafe_toggle_off 'bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0'
alias no_strafe 'bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair'
alias do_strafe 'bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair'
alias +ss_left '+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair'
alias +ss_right '+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair'
alias +strafeshoot '+ss_left'
alias -strafeshoot '-attack; -moveleft; -moveright'
alias +newduck '+duck; no_strafe; adjust_crosshair'
alias -newduck '-duck; do_strafe; adjust_crosshair'
alias +newleft '+moveleft; no_strafe; adjust_crosshair'
alias -newleft '-moveleft; do_strafe; adjust_crosshair'
alias +newright '+moveright; no_strafe; adjust_crosshair'
alias -newright '-moveright; do_strafe; adjust_crosshair'
bind 'END' 'strafe_toggle_on'
After that insert to your autoexec.cfg
exec allinone.cfg
bunnyhop (Hold down your jump key)
fast awp switch ( press RIGHTARROW to disable AWP FAST SWITCH,or press LEFTARROW to enable. )
silent run (Hold down 'N')
And some more i dont know
Just copy this script into a new .cfg file called e.g. allinone.cfg
alias +xawp '+attack;wait'
alias -xawp '-attack;wait;slot3;wait;lastinv'
alias +toggleOn 'bind mouse1 +xawp'
alias -toggleOn 'echo ON* ON* ON* ON*'
alias +toggleOff 'bind mouse1 +attack'
alias -toggleOff 'echo OFF* OFF* OFF* OFF*'
bind 'rightarrow' '+toggleOff'
bind 'leftarrow' '+toggleOn'
alias +plant_c4 'weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!'
alias -plant_c4 '-attack; -duck; lastinv'
bind 'alt' '+plant_c4'
alias +warnhe 'warnteam; weapon_hegrenade; wait; wait; +attack' alias -warnhe '-attack'
alias warnteam 'say_team BACAM BOMBU,PAZITE!'
bind 'f' '+warnhe'
alias +knifekill '+attack; wait; -attack; wait; +attack2'
alias -knifekill '-attack1; wait; -attack2; slot10'
bind 'x' '+knifekill'
alias +coloratk '+attack; adjust_crosshair'
alias -coloratk '-attack'
bind 'MOUSE1' '+coloratk'alias black 'con_color 0+0+0'
alias darkergrey 'con_color 51+51+51'
alias darkgrey 'con_color 66+66+66'
alias lightergrey 'con_color 90+90+90'
alias evenlightergrey 'con_color 150+150+150'
alias lightiergrey 'con_color 190+190+190'
alias lightestgrey 'con_color 220+220+220'
alias white 'con_color 255+255+255'
alias red 'con_color 255+51+51'
alias darkred 'con_color 204+0+0'
alias lightred 'con_color 255+0+0'
alias green 'con_color 0+204+51'
alias darkgreen 'con_color 0+102+0'
alias lightgreen 'con_color 0+255+0'
alias blue 'con_color 0+102+102'
alias darkblue 'con_color 0+0+153'
alias lightblue 'con_color 0+0+255'
alias purple 'con_color 204+0+153'
alias darkpurple 'con_color 204+0+255'
alias lightpurple 'con_color 255+0+255'
alias brown 'con_color 153+153+102'
alias yellow 'con_color 255+255+0'
alias orange 'con_color 255+102+51'
alias pink 'con_color 255+0+204'
alias darkpink 'con_color 204+102+153'
alias color 'cl1'
alias cl1 'black; alias color cl2'
alias cl2 'darkergrey; alias color cl3'
alias cl3 'darkgrey; alias color cl4'
alias cl4 'lightergrey; alias color cl5'
alias cl5 'evenlightergrey; alias color cl6'
alias cl6 'lightiergrey; alias color cl7'
alias cl7 'lightestgrey; alias color cl8'
alias cl8 'white;alias color cl9'
alias cl9 'red;alias color cl10'
alias cl10 'darkred;alias color cl11'
alias cl11 'lightred;alias color cl12'
alias cl12 'green;alias color cl13'
alias cl13 'darkgreen;alias color cl14'
alias cl14 'lightgreen;alias color cl15'
alias cl15 'blue;alias color cl16'
alias cl16 'darkblue;alias color cl17'
alias cl17 'lightblue;alias color cl18'
alias cl18 'purple;alias color cl19'
alias cl19 'darkpurple;alias color cl20'
alias cl20 'lightpurple;alias color cl21'
alias cl21 'brown;alias color cl22'
alias cl22 'yellow;alias color cl23'
alias cl23 'orange;alias color cl24'
alias cl24 'pink;alias color cl25'
alias cl25 'darkpink;alias color cl1'
Bind 'f5' 'color'
developer 0
r_mmx 1
ex_interp 0.01
rate 25000
cl_updaterate 101
cl_cmdrate 101
max_smokepuffs 0
max_shells 0
alias is_reloading 'weapon_knife; wait; wait; lastinv'
alias +reload_fake '+reload'
alias -reload_fake ' -reload; is_reloading'
bind 'n' '+reload_fake'
alias +duck_run.fP3 'alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3'
alias -duck_run.fP3 'alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00'
alias duck_run.fP3 'dr_cycle.fP3; wait; rebuy'
alias dr_cycle.fP3 'dr_loop.fP3.00'
alias dr_loop.fP3.00 '+duck; alias dr_cycle.fP3 dr_loop.fP3.01'
alias dr_loop.fP3.01 '-duck; alias dr_cycle.fP3 dr_loop.fP3.02'
alias dr_loop.fP3.02 '+duck; alias dr_cycle.fP3 dr_loop.fP3.03'
alias dr_loop.fP3.03 'alias dr_cycle.fP3 dr_loop.fP3.04'
alias dr_loop.fP3.04 'alias dr_cycle.fP3 dr_loop.fP3.05'
alias dr_loop.fP3.05 'alias dr_cycle.fP3 dr_loop.fP3.06'
alias dr_loop.fP3.06 'alias dr_cycle.fP3 dr_loop.fP3.07'
alias dr_loop.fP3.07 'alias dr_cycle.fP3 dr_loop.fP3.08'
alias dr_loop.fP3.08 'alias dr_cycle.fP3 dr_loop.fP3.09'
alias dr_loop.fP3.09 'alias dr_cycle.fP3 dr_loop.fP3.10'
alias dr_loop.fP3.10 'alias dr_cycle.fP3 dr_loop.fP3.11'
alias dr_loop.fP3.11 'alias dr_cycle.fP3 dr_loop.fP3.12'
alias dr_loop.fP3.12 'alias dr_cycle.fP3 dr_loop.fP3.13'
alias dr_loop.fP3.13 'alias dr_cycle.fP3 dr_loop.fP3.14'
alias dr_loop.fP3.14 'alias dr_cycle.fP3 dr_loop.fP3.15'
alias dr_loop.fP3.15 '-duck; alias dr_cycle.fP3 dr_loop.fP3.16'
alias dr_loop.fP3.16 'alias dr_cycle.fP3 dr_loop.fP3.17'
alias dr_loop.fP3.17 'alias dr_cycle.fP3 dr_loop.fP3.18'
alias dr_loop.fP3.18 'alias dr_cycle.fP3 dr_loop.fP3.19'
alias dr_loop.fP3.19 'alias dr_cycle.fP3 dr_loop.fP3.20'
alias dr_loop.fP3.20 'alias dr_cycle.fP3 dr_loop.fP3.21'
alias dr_loop.fP3.21 'alias dr_cycle.fP3 dr_loop.fP3.22'
alias dr_loop.fP3.22 'alias dr_cycle.fP3 dr_loop.fP3.23'
alias dr_loop.fP3.23 'alias dr_cycle.fP3 dr_loop.fP3.24'
alias dr_loop.fP3.24 'alias dr_cycle.fP3 dr_loop.fP3.25'
alias dr_loop.fP3.25 'alias dr_cycle.fP3 dr_loop.fP3.26'
alias dr_loop.fP3.26 'alias dr_cycle.fP3 dr_loop.fP3.27'
alias dr_loop.fP3.27 'alias dr_cycle.fP3 dr_loop.fP3.28'
alias dr_loop.fP3.28 'alias dr_cycle.fP3 dr_loop.fP3.29'
alias dr_loop.fP3.29 'alias dr_cycle.fP3 dr_loop.fP3.30'
alias dr_loop.fP3.30 'alias dr_cycle.fP3 dr_loop.fP3.00'
bind 'n' '+duck_run.fP3'
alias #w 'wait'
alias #eq '+duck;#w;-duck'
alias +#eqj '+jump'
alias -#eqj '-jump'
alias +#eqbunnyx '+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj'
alias -#eqbunnyx '-#eqj;#w;#eq;#w;-#eqj'
bind mwheelup '+#eqbunnyx'
//alias balarina
'+attack;
wait;
-attack;
wait;wait;wait;wait;
+reload;
wait;wait;wait;
slot5;
wait;wait;wait;
+jump;
wait;
-jump;
wait;
-jump;
wait;wait;wait;
slot3;
wait;wait;wait;wait;
slot2;
wait;wait;wait;wait;
slot1;
-reload;
wait;
-reload;
wait;
-reload'
bind 'k'+balarina'
cl_crosshair_color '0 0 0'
cl_crosshair_translucent '0'
alias '+str' '+attack; cl_crosshair_color 250'
alias '-str' '-attack; cl_crosshair_color 250'
bind 'mouse1' '+str'
alias +matrixslow1 'fps_max 0'
alias -matrixslow1 'fps_max 999; -speed;'
bind 'e' '+matrixslow1'
alias strafe_toggle_on 'bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0'
alias strafe_toggle_off 'bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0'
alias no_strafe 'bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair'
alias do_strafe 'bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair'
alias +ss_left '+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair'
alias +ss_right '+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair'
alias +strafeshoot '+ss_left'
alias -strafeshoot '-attack; -moveleft; -moveright'
alias +newduck '+duck; no_strafe; adjust_crosshair'
alias -newduck '-duck; do_strafe; adjust_crosshair'
alias +newleft '+moveleft; no_strafe; adjust_crosshair'
alias -newleft '-moveleft; do_strafe; adjust_crosshair'
alias +newright '+moveright; no_strafe; adjust_crosshair'
alias -newright '-moveright; do_strafe; adjust_crosshair'
bind 'END' 'strafe_toggle_on'
After that insert to your autoexec.cfg
exec allinone.cfg
Main » Files » Hacks for CS 1.6 |
Wings of fire graphic novel 1 part 3. Tenorshare card data recovery 4 2 0. Witcher 3 loading screen mod. Flatcheat - Strafe Script. Games CS 1.6 Alias Scripting; 5 years ago. Ranarrr 17 Sep 2014 what now? I have a problem when using a strafe script, it gets detected whenever i get 'holy shitttt' or higher, it says '.my username. is probably using LongJump script' Here's the strafe script. Oct 08, 2013. Discussion and content related to Valve's popular Counter-Strike games. /r/CounterStrike welcomes submissions related to Counter-Strike 1.6, Counter-Strike: Source, and Counter-Strike Global Offensive (as well as the variety of games and alternatives in between).
Entries in category: 160 Shown entries: 1-10 | Pages: 123..1516» |
Before you one of the most secure hacks for cs 1.6. It was done by a programmer with the nickname Dominik1337, known as the cracker of a plurality of game programs. Setting its development, you can play without fear of ban on any server. Use AIM, ESP and other functions with the mind, and get tons of pleasure from domination over other players Hacks for CS 1.6 |Views: 38383 |Downloads: 20399 |Date: 02.01.2016| Comments (6) |
A completely new and powerful hack for cs 1.6. It is designed for players wishing for the first time to use an additional edge over other players in the form of aim, anri recoil, ESP, and radar functions. The functionality of the program is easily perceived, allowing you to quickly adapt to various situations on the server so the admins didn't suspect a thing you and not banned. Hacks for CS 1.6 |Views: 27218 |Downloads: 14698 |Date: 22.11.2015| Comments (3) |
Today, I present to your attention multihack system32 to [ESP + WH + AIM] for cs 1.6. It works great on the game servers and has no problems with patch 43. The most important thing is that it does not contain viruses. Hacks for CS 1.6 |Views: 41823 |Downloads: 16445 |Date: 20.10.2015| Comments (5) |
This collection of hacks is one of the best inventions of the year 2015 for cs 1.6. It contains all the functions for different kinds of cheating. In your location will get the following features: Aimbot, Esp, Wallhack, Radar, Knifebot, Removal and Misc (Auto Bunny hop, anti screenshot, AutoDuck, and more). Hacks for CS 1.6 |Views: 47334 |Downloads: 23289 |Date: 13.09.2015| Comments (10) |
Spread is not bad cheat for CS 1.6 VDC Redux. Mostly invisible Anti-hacks (there are exceptions). Using it wisely can be absolutely invincible on any server. Do things you will be able to withstand other players using hacks. Hacks for CS 1.6 |Views: 42124 |Downloads: 24439 |Date: 29.04.2015| Comments (4) |
Decided to mergePAIDcheat,it works onlyasaimbot,there is stilla fewlotions,this cheatis not the wordnocheat(bypasseseac, myac, custodia, vac, etc.).This software isuserconfigurable through the console(allconsole commandsin the archive).Aimof thischeatis very powerful,itcan not be comparedwithanyaimbot,asthischeatis a functionwallbang (lumbago), it is alsoconfigurable through the console.A more detailed descriptionin the archivewith yourselfcheat.Thank youfor your attention! PASS: hacks-cs.clan.su Hacks for CS 1.6 |Views: 40817 |Downloads: 22296 |Date: 04.12.2013| Comments (13) |
Settingthe reader: 1.Download the archive! 2.Unpack it! 3.CDHack.batCastin a folder withCounter Strike 1.6! 4.StartCDHack.bat! 5.RunCS 1.6! 6.Cometo the server! 7.Rejoiceand chasea workingCDHack'om! PASS: hacks-cs.clan.su Hacks for CS 1.6 |Views: 69163 |Downloads: 39399 |Date: 04.12.2013| Comments (0) |
We all remember thegood oldWallHackINopengl32.Representan improved versionof VCin the new versionit becamemuch easier to useand configure.Chitwas finalizedonnew patchesand now workson almost allpatchesand 43patchtoo. PASS: hacks-cs.clan.su Hacks for CS 1.6 |Views: 107573 |Downloads: 56264 |Date: 04.12.2013| Comments (3) |
MiB Hook -cheat, ableto smashany player.Functionalityis good enough: Aimbot, AutoShoot, Wallhack, SpeedhackwithWaypoints, AutoBuy, NoFlash, NoSmoke, BunnyHop. PASS: hacks-cs.clan.su Hacks for CS 1.6 |Views: 21474 |Downloads: 10297 |Date: 04.12.2013| Comments (2) |
How to RunCheat: 1.Extract thearchiveinto the directoryCS / Steam 2.runSSEv4.1.exe 3.Start theCS-1.6 FunctionshackSSEv4.1 X ESP -showswhat weaponstheir opponents, theirarmorandHP Box ESP -showsthe modelsof all the playersbox, whichis visible throughall objects. F12 (Toggle X ESP) F11 (Toggle ESP Box) Hacks for CS 1.6 |Views: 57760 |Downloads: 31493 |Date: 18.09.2011| Comments (20) |
Stand Up Ground Strafe Script For Cs 1.6
1-1011-2021-30..141-150151-160